Post by redmondfarrier on Mar 28, 2017 1:28:57 GMT
I stopped by a planet on my way to the Galactic Hub to drop a signal booster to check my coordinates. When I got out of my ship I noticed it was labeled a "Paradise Planet". I had never noticed these planet type labels before so I decided to explore and came across an abandoned building.
Apparently the previous occupants thought it would be a good idea to try to capture a drone for study using an experimental dimensional-warping process and it backfired on them
The last part says, "The machines co-opted the warp-tech and turned it upon us. In the horror of it all, our flesh was merged with their metal. Our questions were finally answered."
It seems to fit. This was a group with a thirst for knowledge who due to a failed experiment became mechanical beings. Also their being born of the sentinels could be the reason for their reverence of them.
Just after the Pathfinder update I also saw a couple of abandoned buildings that spoke of a race of beings that had either merged with or been altered by shards of glass. I took this to be more foreshadowing of a possible new race. I wish I had had the presence of mind to do screen grabs for those. I may start a new Normal Mode on another profile (or maybe even give Creative Mode a try on my main since I have never tried it) and see if I can find them again.
Post by redmondfarrier on Mar 16, 2017 5:17:37 GMT
This is another excellent update and I am quite pleased with it, though I do have one small complaint. I would like to have access to the inventory of my exocraft. Unless I am missing something, the only way to put things in the inventory is mine it with the exocraft and if I want to take something from the craft and carry it with me on foot I have to get close to my ship and transfer it to my ship then from the ship to my suit. If I am out gathering resources and fill my inventory, why can't I just throw some of the extra resources in the car like I would if I bought too much to carry at the mall (if there were a mall close enough for me to shop at and I had enough money to buy that much) Other than that, this is a great update to the game.
Post by redmondfarrier on Mar 16, 2017 3:25:03 GMT
After a good thirteen hours of sleep, the tie in to the Atlas path doesn't seem to make as much sense as it did before but I still find the idea intriguing.
I wasn't able to read the whole thing while playing the game because this was a time sensitive mission and what I learned from an earlier mission is that the clock doesn't stop ticking when you click on the objective, but rather when you finish the interaction. Thankfully the PS4 has a handy gameplay video save function that will save a video of the last few minutes of gameplay (I love the fact that it records what has already happened rather than starting to record when you hit the button, makes it possible to catch the unexpected after the fact)
I'll have to transcribe it here since I don't know where my thumb drive is at the moment to move the vid over to my computer for a screen shot.
"You approach the monolith. You are engulfed in its terrible truth. You see its words in the text of a thousand tongues, in the ephemera of countless stars.
You witness events that occurred millennia before your awakening. You see two Vy'keen standing before a red glow, asking it of the universe. You see a Gek and a Korvax, waiting side by side before you. And before the vision ends, you see a vision of something you have not seen before. Of something that does not belong in this or any place. Of hatred, grief, despair. Of something that is yet to come.
You see all this, and then it is over. The monolith has nothing more to show you."
We know from the storyline portion of it (which I didn't bother to transcribe since it is irrelevant to this topic) that the two Vy'keen are Hirk and Nal consulting the Atlas. Perhaps the Gek and Korvax are our two friends whose names escape me at the moment (it has been a LONG while since I had any need to visit them) They would not have to be thousands of years old to appear here since it is stated that the new entity, whatever it may be, is in the future. This gives us representations of past, present, and future, Hirk and Nal from thousands of years ago, our two friends in the present, and the new entity in the future. This has nothing to do with the theory, I just let my fingers keep typing while I was breaking it down in my head.
Now on to the actual theory. Somehow last night in my sleep deprived state I was able to tie in "something that does not belong in this or any place" to the idea that this universe is a simulation as stated in the Atlas path. I am not quite sure how I tied it in, but it was something to do with the explorer being brought in to the simulation from outside therefore not belonging here. It doesn't make as much sense to me now that I am rested and thinking a bit more clearly. The main thing that breaks this link in the theory is the second part of the statement. Not belonging in this place is fine, but the new entity doesn't belong any place.
Now that I am awake, I realize that the idea of this universe being a simulation is not necessary for the theory, but in fact it can throw another complication into the mix. If the new entity is the race of the explorer, and they do not belong anywhere that would mean that their universe must have been destroyed somehow. The mention of hatred, grief, and despair being tied to the entity could mean that we would get some backstory involving war and destruction in his own universe which cause him to flee to this universe. The complication that comes from this being a simulation is this. If this universe is a simulation, the computer running the simulation would most likely be in his own universe meaning it couldn't have been destroyed. If his universe wasn't destroyed then he does belong somewhere meaning his race cannot be what he saw.
This can be reconciled, by going even further out on a limb though (too far out even for this crazy theory). What if our explorer was originally part of the simulation, one of many just like himself. One day a system wide glitch happened somehow giving the explorers consciousness. Upon realizing that they were only strings of code in some computer and not real they went through hatred for the programmer who doesn't see them as living beings, grief over the knowledge that their whole life is a lie, and despair at the idea that they can never be truly free independent beings. In order to save the simulation, the programmer wiped the memories of the A.I. explorers and isolated them from one another but was unable to wipe their consciousness along with their memories. Now there are a bunch of fully conscious explorers who are no longer part of the simulation exploring the simulated universe and the program that keeps them isolated is breaking down.
As for "does not belong in this or any place" it makes sense. Being A.I. explorers they originally belonged in the simulation, but when they woke up they became separate from the simulation thereby no longer having a place to belong.
I honestly don't expect any of this to be the truth of what we get. It is really more fitting to consider it fanfiction, role playing, head canon type stuff. It is most likely to end up being a new race of aliens to interact with or perhaps a new Atlas like entity, but it was fun to try to piece some type of story out of the small amount of text we got from the monolith.
Post by redmondfarrier on Dec 7, 2016 21:19:49 GMT
Cool! I wish I had thought of that on normal mode when sentinels got mad at me for helping a freighter. They were warping in too fast for me to get away and the nearest landing opportunity was over 20 min away without pulse drive. No matter how many I shot down they kept coming and I could not pulse out.
On survival at this point, I don't have a freighter yet and I cannot get more than a few seconds away from the station without getting scanned it seems. As soon as I get my new ship I think a freighter will be my next purchase though. This strategy will come in very handy when I get airborne again.
Thank you for your input. I think you are probably right about number 2. So, from your viewpoint it all comes down to how long am I willing to grind in the station. (that is if I am reading correctly, my sleep disorder is out of control at the moment so thinking and comprehending what I read is kind of messed up at the moment lol)
RPGs are my main games (Final Fantasy and Skyrim mostly) so grinding is a strong point for me. I have been known to grind for days on end fighting and respawning an adamantoise for the super rare trapezohedren drop in FFXIII. This has me leaning towards number 3.
While I am leaning towards number 3 currently, I am still open to suggestions if anyone else has any thoughts on the matter.
Post by redmondfarrier on Dec 1, 2016 21:57:45 GMT
I just thought of one more small thing that I would like to see added. It would be nice to be able to restart an individual playthrough without having to delete my entire save file from the Ps4. Unless I am missing something, if I want start a new survival mode, I either have to delete my entire save file thus losing my main normal mode playthrough, or I have to create a new profile on my Ps4. A "new game" option for each mode would be a small but very nice addition to the game.
The main thing I think they should do is fix some of the over-corrections from this patch. Alien structures being more rare is a good thing, but they went way overboard with it. Now they are way too rare. They went too far in the other direction with the hostile environments. Out of the 19 planets I have discovered so far, only 2 didn't have hostile environments or hostile sentinels, and those 2 were low atmosphere planets that drained my life support very fast. A higher frequency of hostile planets is fine, it does add to the game, but just like with the structures they way overshot the goal. If these over-corrections were only in survival that would be fine. Survival mode should be quite challenging. The rarity of plutonium and thamium9 also needs a slight correction. While nowhere as extreme as the previous changes, I still think they overshot the goal a little bit with that one as well. One should not be in danger of being stranded on a planet for lack of fuel in normal mode. If you plan poorly in survival, an hour long hunt for fuel to get off a hostile planet is fine, but not in normal mode. I have missed out on a lot of exploration (the whole focus of the game!) for fear of not being able to take off again after landing.
As for the new additions, they did a GREAT job on the base building! If this is just the foundation, I so look forward to what they build on this foundation. In my limited imagination I cannot see how they can improve upon it, but I am sure they will wow me once again with whatever they add.
Post by redmondfarrier on Oct 5, 2016 15:12:44 GMT
Thanks for the info. I went ahead and started a new profile just for the plaques but I seem to have gotten distracted now. I am still in my starting system and am up to an 18 slot ship and have learned over 80 words of the Korvax language. I haven't even learned how to build a hyperdrive yet. I am going to see how far I can get in just my first system.
Post by redmondfarrier on Sept 29, 2016 21:52:12 GMT
I found myself stuck under the map once early on. I found my way to a gold deposit and mined my way up and out. This was before I knew that grenades destroy the ground, so they may have worked as well. Just something to keep in mind should it ever happen again.