Very interesting theory Matador . OrbitTV seems to be on the same track. Here is his theory video:
Receiving the update tomorrow, sent back in time from August, would tie in with Superlumina's ability to send information into the past.
In the email we received, they wrote this:
"In order to forge a strong community of curious and unpredictable minds, the Atlas Foundation created a series of radio ads and puzzles shrouded in mystery. It was called Waking Titan. A number of strong communities became interested in Waking Titan. Now we at the Atlas Foundation are using this momentum to further our core mission: investigating the nature of reality itself, with a particular interest in simulated universes. And you can play a pivotal role in this mission."
The way I interpret this, phase 1 of Waking Titan was made to prepare us for phase 2. If phase 2 will be similar to phase 1 (more hidden messages in radio ads and puzzles), I don't think that's going to change our understanding of reality itself, let alone with a particular interest in simulated universes. The only way I can see this statement working is if the simulated universe is No Man's Sky and the puzzles will be in-game. Us, exploring the lore and nature of No Man's Sky's simulated universe.
That's why I think phase 2 will be something different, but if the update is released tomorrow, then what will the end revelations of phase 2 and 3 be? The completion of Waking Titan is said to be in August, so it should have a big revelation. Perhaps, we will spend phase 2 and 3 in-game, working on solving in-game puzzles (perhaps something about the portals) which will unlock something big in August (perhaps something like multiplayer).
I've been wondering whether I should play normal or survival in NMS. Survival was a true challenge the first couple of hours, however, it's not difficult at all when I have upgrades. I'm rarely close to death even on the most extreme planets. It feels pretty much like normal mode except I have to refuel/recharge everything much more often to the point where it's all just a nuisance. That's why I'm considering switching back to normal and reunite with my old ship, multitool and deep space galaxy. If I do so I will sadly go from 370 million down to 12 million. I will also have to do all of the missions all over again, but that should be much easier to do in normal mode. It'll require a bit of grinding, but I'd like to be prepared for the future updates when they drop.
Freighters are really useful when it comes to avoiding pirate attacks. When pirates scan you, just summon your freighter and fly inside it. You can fly out immediately after landing and the pirates will be gone. It doesn't matter what freighter it is, so you can get the cheapest one for like 5 million. Get a freighter and you never have to worry about pirates ever again.
It has been 20 minutes since you left the surface. You keep diving down into the dark abyss. It is pitch black and nothing can be heard. You keep refueling your aeration membrane. A thud is heard. You turn on your flashlight and find yourself, finally, standing on the ocean floor. Everything is silent as you start walking. The terrain looks alien and out of place. It is not what you expected. The silence is broken by an eerie howl. It grows louder by the second. Suddenly, you see an enormous figure approaching. It is moving fast and fear fills your mind. You turn around to run, but it is too late. It kills you before you can see what it looks like.
The sun once again shines as you find yourself standing by the beach. You glance back towards the ocean wondering what the bloody hell that was. A few seconds pass before you decide what to do. Once again, you make your way out into the water. You hesitate for a second, but curiosity overwhelms you. Some kind of creature is down there and you want to find out what it is. Once again, you dive into the unknown, hoping to uncover what lurks beneath the surface...
Imagine experiencing something like this within the game. Something which drives your curiosity and requires an effort in order to discover something incredible. Exploration should not be as easy as flying around hoping to find the right building. It should not be as easy as hoping that this alien will give you something cool. The best rewards, like the best blueprints, should only be rewarded to those who dare venture into places which are dangerous and hard to reach. This would, however, require deep and dark oceans, dense and dangerous forests, etc.
I believe, however, base building and freighets are great additions to this game. Some people might not want to spend hours dying over and over, searching through a forest full of danger, just to get the best blueprints. That is why the game needs more combat, trading and building content for those players. Make combat tech mainly gained through combat, trading tech mainly gained through trading and exploration tech mainly gained through exploring. This should give players more options when it comes to playstyle and make their experience even more unique.
To those patient enough to read through this ramble; I applaud you. The purpose of this post is to make a point. With what Hello Games have already created, I do not believe this would be that hard to implement to NMS. I see so much potential in this game and I hope this game will one day be what we all wanted it to be. The quality of this first update is what gives me that hope. I am really looking forward to seeing this game grow.
I would like to see more variation and complexity added to the procedural generation. I am talking about things such as worlds filled with bioluminescent life, vast and deep oceans with enormous sea monsters, more complex animal behaviour etc. The game is mainly about exploration so I would like it to be more interesting and fun.